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Teaching ISO/IEC 12207 software lifecycle processes: a serious game approach

Aydan, Ufuk, Yilmaz, Murat orcid logoORCID: 0000-0002-2446-3224, Clarke, Paul orcid logoORCID: 0000-0002-4487-627X and O'Connor, Rory orcid logoORCID: 0000-0001-9253-0313 (2017) Teaching ISO/IEC 12207 software lifecycle processes: a serious game approach. Computer Standards & Interfaces, 54 (3). pp. 129-138. ISSN 0920-5489

Abstract
Serious games involve applying game design techniques to tasks of a serious nature. In particular, serious games can be used as informative tools and can be embedded in formal education. Although there are some studies related to the application of serious games for the software development process, there is no serious game that teaches the fundamentals of the ISO/IEC 12207:1995 Systems and software engineering – Software life cycle processes, which is an international standard for software lifecycle processes that aims to be ‘the’ standard that defines all the tasks required for developing and maintaining software. “Floors” is a serious game that proposes an interactive learning experience to introduce ISO/IEC 12207:1995 by creating different floors of a virtual environment where various processes of the standard are discussed and implemented. Inherently, it follows an iterative process based on interactive technical dialogues in a 3D computer simulated office. The tool is designed to assess the novice engineering practitioners knowledge and provide preliminary training for ISO/IEC 12207:1995 processes. By playing such a game, participants are able to learn about the details of this standard. The present study provides a framework for the exploration of research data obtained from computer engineering students. Results suggest that there is a significant difference between the knowledge gained among the students who have played Floors and those who have only participated in paper-based learning sessions. Our findings indicate that participants who played Floors tend to have greater knowledge of the ISO/IEC 12207:1995 standard, and as a result, we recommend the use of serious games that seem to be superior to traditional paper based approach.
Metadata
Item Type:Article (Published)
Refereed:Yes
Uncontrolled Keywords:ISO/IEC 12207; Serious games; Teaching standards
Subjects:Computer Science > Information technology
Computer Science > Software engineering
Engineering > Engineering education
DCU Faculties and Centres:Research Initiatives and Centres > Lero: The Irish Software Engineering Research Centre
DCU Faculties and Schools > Faculty of Engineering and Computing > School of Computing
Publisher:Elsevier
Official URL:https://doi.org/10.1016/j.csi.2016.11.014
Copyright Information:© 2017 Elsevier
Use License:This item is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 3.0 License. View License
ID Code:21796
Deposited On:17 May 2017 08:38 by Rory O'connor . Last Modified 23 Oct 2019 13:02
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