O'Hara, Noel (2002) Hierarchical impostors for the flocking algorithm in three dimensional space. PhD thesis, Dublin City University.
Abstract
The availability of powerful and affordable 3D PC graphics boards has made rendering of rich immersive environments possible at interactive speeds. The scene update rate and the appropnate behaviour of objects withm the world are central to this immersive feeling. This thesis is concerned with the behaviour computations involved in the flocking algorithm, which has been used extensively to emulate the flocking behaviour of creatures found in nature. The mam contribution of this thesis is a new method for hierarchically combining portions of the flocks into groups to reduce the cost of the behavioural computation, allowing far larger flocks to be updated in real-time in the world
Metadata
Item Type: | Thesis (PhD) |
---|---|
Date of Award: | 2002 |
Refereed: | No |
Supervisor(s): | Scott, Michael |
Uncontrolled Keywords: | Computer graphics; Flocking |
Subjects: | Computer Science > Multimedia systems Computer Science > Software engineering Computer Science > Algorithms |
DCU Faculties and Centres: | DCU Faculties and Schools > Faculty of Engineering and Computing > School of Computing |
Use License: | This item is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 3.0 License. View License |
ID Code: | 18138 |
Deposited On: | 10 May 2013 10:39 by Celine Campbell . Last Modified 21 Nov 2016 13:16 |
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